All aboard as I attempt to simulate the artistic process of paper marbling. The algorithm is based on the paper 'Mathematical Marbling' by S. Lu, A. Jaffer, X. Jin, H. Zhao, and X. Mao. The code is written in JavaScript using the p5.js library.
In this episode of Coding in the Cabana, Gloria Pickle and I investigate the Marching Squares algorithm and apply it to Open Simplex Noise in Processing.
Let's code some Metaballs (aka Isosurfaces) in Processing and how to control them using the Blob Detection methodology from my computer vision tutorial!